LEGO Education – Create a Robot to Select and Place
Design, build and program a robotic system capable of picking up an object from one position and placing it in another.
Preparation;
Involvement;
Exploration;
Explanation;
Processing;
Assessment.
Pick and place robots are types of industrial robots that can move objects to and from predefined locations. Depending on the shape, weight and fragility of the objects, different types of pliers can be used to pick up and release them safely and precisely.
LEGO Education – Create a self-driving Car without a Driver
Design an autonomous vehicle that follows the driving commands set by you.
Preparation;
Involvement;
Exploration;
Explanation;
Processing;
Assessment.
Today, there are a number of navigation systems used in automobiles. Some of these are intended to replace the driver and bring passengers to their destination safely. Before determining which is the best route between points A and B, self-driving cars must be able to perform a series of movements based on the input provided.
In this lesson children will understand how to measure distance, be able to compare distances and be able to do simple math. Encourage children to build multiple Train stops and measure the distance between them.
Involvement;
Exploration;
Explanation;
Processing;
Assessment.
Evaluate the development of children’s skills by observing whether they can count using the names of numbers and begin to recognize the number of objects in a set, order events correctly in sequence, begin to understand and use standard and non-standard forms of measurement, design and express ideas using digital tools and technologies, use strategies and planning to solve problems, make predictions and identify cause and effect relationships.
Design a control system that can change the speed of a vehicle at the touch of a button.
Preparation;
Involvement;
Exploration;
Explanation;
Processing;
Assessment.
The Cruise Control function on cars is a system that automatically controls the speed of the vehicle. Although it looks like a very modern technology, it was introduced in 1958. But how does it work?
In this lesson children will explore and understand various road signs and be able to solve common problems on the road. Talk to the children about the rules of the road and stress that everyone must follow the rules of the road. Explain that road signs are a way to remind people of the rules. Tell the children that they are about to discover a new game.
Involvement;
Exploration;
Explanation;
Processing;
Assessment.
Evaluate children’s skills development by looking at whether they can identify cause and effect relationships, make predictions, use strategies and planning to solve problems, and design and express ideas using digital tools and technologies.
With this lesson children will be able to recognize different animal sounds and to compose a simple melody using digital tools.
Involvement;
Exploration;
Explanation;
Processing;
Assessment.
Assess children’s skills development by looking at whether they can ask “what if” questions, identify causal relationships and effect, make predictions, order numbers or events correctly in sequence, design and express ideas using digital tools and technologies and express and communicate their thoughts, ideas and opinions.
The goal of this lesson is to make children understand that the behavior of the action bricks can be changed using the app and with this activity recognize and understand different emotions.
The story of the little caterpillar: “Once upon a time there was a caterpillar who loved all colors and always dressed in multicolored clothes. He was in kindergarten, just like you. At school he loved playing hide-and-seek and making delicious snacks with his friends. Sometimes, however, he played for so long that he got tired and nervous. To make him happy again, just let him take a nice nap. In winter, the caterpillar sometimes got sick. His teacher always took care of him, wiping his nose and giving him plenty of water to drink”.
I’d like to know more about this little caterpillar, what about you? Let’s build it!
Involvement;
Exploration;
Explanation;
Processing;
Assessment.
Evaluate the development of children’s skills by observing if they can express and communicate thoughts, ideas and opinions, design and express ideas using digital tools and technologies, identify cause and effect relationships, understand the feelings of others, express their thoughts and feelings, recognizing and defining emotions and understanding how one’s actions can affect others.
In this lesson children will explore and discover the Y-shaped track that offers various options and is capable of designing and optimizing many solutions.
Involvement;
Exploration;
Explanation;
Processing;
Assessment.
Evaluate children’s skills development by observing whether they can observe and describe objects and events, ask questions about concepts related to science and technology, and identify cause and effect relationships.
The goal of this lesson is for children to explore and understand the use of the O-shaped track to create track loops.
Involvement;
Exploration;
Explanation;
Processing;
Assessment.
Evaluate children’s skills development by observing whether they can observe and describe objects and events, ask questions about concepts related to science and technology, and identify cause and effect relationships.
In this lesson, children will understand the function of each action brick and how to use them to solve problems.
Involvement;
Exploration;
Explanation;
Processing;
Assessment.
Evaluate children’s skills development by looking at whether they can identify cause and effect relationships, order numbers or events correctly in sequence, observe and describe objects and events, and ask questions about concepts related to science and technology.
This initial activity will allow children to explore the action bricks and the different bricks in the set.
Involvement;
Exploration;
Explanation;
Processing;
Assessment.
Evaluate the development of children’s skills by observing if they can identify cause and effect relationships, observe and describe objects and events, ask questions about concepts related to science and technology.
Design a sound machine and explore programming variables that create soft sounds, loud sounds, ambient sounds, rhythms and melodies.
Introduction / debate;
Identification of a problem;
Brainstorming;
Choice of the best idea;
Away with creation;
Evaluation of the work done;
Presentation of the model;
Evaluate;
Reorder.
This is an extremely engaging LEGO Building lesson, where a cheerful noise will be created! Invite students to explore programming variables that create soft, loud, ambient sounds, rhythms, and melodies. Students can also combine projects to form a band.
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